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Romanuke, V. 2013. SOLVING THE MATRIX 3× N GAME FOR COMBINING OPTIMALLY ALGORITHMS OF THE NEURONET LEARNING WITH IDENTIFICATION ERROR MEASURE AFTER THE LEARNING TIME BY A VOLUME OF THE CONSUMED RESOURCES. Radio Electronics, Computer Science, Control. 2 (Mar. 2013). DOI:https://doi.org/10.15588/1607-3274-2012-2-22.