1.
Romanuke V. SOLVING THE MATRIX 3× N GAME FOR COMBINING OPTIMALLY ALGORITHMS OF THE NEURONET LEARNING WITH IDENTIFICATION ERROR MEASURE AFTER THE LEARNING TIME BY A VOLUME OF THE CONSUMED RESOURCES. RIC [Internet]. 2013Mar.13 [cited 2024Nov.25];(2). Available from: http://ric.zntu.edu.ua/article/view/14196